playfab

Announcing godot-playfab 1.3.0

After almost a year, I finally found the time to do revamp the CI pipeline that held up some updates. I'd like to take the opportunity to thank Mike Schulze for making an awesome GitHub Action to run GDUnit Tests!

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Announcing godot-playfab 1.0

After two years of development in my spare time, I am very excited to announce that godot-playfab 1.0 is out!

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Deep dive into PlayFab Events API

The Events API is a new API to send Telemetry and PlayStream events to PlayFab for later analysis or reactive programming (or event-driven architectures).

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PlayFab Match History - Extending PlayFab during Hackweek 2021

In my last post, I talked about extending PlayFab with Azure Functions.

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Extending PlayFab - Reacting to PlayStream Events with Azure Functions

As my teammate Andreas Pohl wrote in his article Build vs. Buy - Which online service is right for my game, PlayFab is a great way to get started with a backend for your game.

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